Last week, I attended a really cool event at the intersection of design and augmented reality (AR): the VOX Summit. We had some great speakers (including one of my favorite authors, Daniel Suarez), and we broke up into smaller groups to prototype how AR can be used effectively in fields like robotics, education, and storytelling. I learned a lot about the state of the art in the field and got to play with some AR apps (and learned how to drop my own AR objects into the "world"). I really enjoyed Daniel Suarez's and Blaise Aguera y Arcas's talks, and their messages about the pros and cons of the world we're in the process of creating resonated with me. Below are some of my notes and takeaways. a. design thinking ii. AR as new medium 2. “We should build good ships here; at a profit if we can, at a loss if we must, but always good ships.” 3. always good experiences i. augmentedreality.org IV. Daniel Suarez a. Shamanism/Daemon b. Present-adjacent (not too far) c. He’s optimistic about future d. Remote-controlled drones almost obsolete because can jam communication e. Pushes decision-making to drone itself f. False consensus in social media; scripts creating fake trends g. Perception is reality h. Network needs to be more reliable for DarkNet i. Things need to default to being encrypted to freely exchange ideas j. People voting several times a day for local issues k. Afraid of weapons systems that have credit card and can direct itself (Razorback) l. New social system as a lifeboat in case old system dies m. Hole-in: self-contained system but which is informed by other parts and can evolve n. IP becomes something more fluid; the plan is original idea you own and others can build on top and you get some percent over time as it evolves o. AR beginning of something very big b. AR and entertainment c. Augmented Hollywood d. Hollywood as how ppl should tell stories e. AR needs to fulfill a fantasy/wish f. Tie in to wish fulfillment of the film h. Remove barriers i. Augmented movies i. Terminator ii. Minority report iii. Iron man j. Augmented theater i. Conspiracy for Good ii. Storylines iii. Augmented reality cinema app k. The Witness: the first movie in the outernet l. Augmented marketing m. Citadel movie i. View clips via posters n. Iron Man face AR experience/game i. Wish fulfillment of becoming hero ii. Social element of sharing your pic w/ friends o. Augmented books i. Ice Age book trigger cards ii. Wonderbook book of spells 1. Magic mirror effect on TV iii. Art of Journey book to visualize art in 3D a. Blaise Aguera y Arcas ii. Online services, Microsoft iii. Training in physics and applied math 1. Never studied CS or design iv. Seadragon 1. Founded company 2. Multiresolution images v. Photosynth 2. Acquired by MSFT in 2007 3. Started as grad student project at UW vi. Bing mobile vii. Next viii. Interaction design 1. Art deco 2. Helvetica ix. Design of systems based on math x. Portfolio 1. Gasbar a. Progress bar b. Not 1 degree of freedom (% done) but 3 (% done, uncertainty, how much activity going on now) c. Using particles representing activity d. Modeling fluid gas transition 2. Streetside a. Navigation in street view b. Rotation is easy (photos on cube/skybox) c. But translation is hard because model environment d. Sense of parallax weak; just need actual good imagery, not complex space e. Simplified the geometry the image is projected on f. Potemkin village geometry i. Handful of polygons for entire scene 3. On{x} a. Israeli project b. Ifttt for mobile c. Recipes d. JS APIs e. People hated that it required facebook login f. Very closely connected to Node.JS i. 1 language for front and back ii. everything is reactive iii. callbacks on events iv. nothing ever blocks, all async g. android i. ease of creating app and using internal signals makes it easy for anyone to violate privacy in app ii. phone is not a phone; it’s a computer 4. Incoming call a. Daemon.js b. Looking up unknown numbers on web on incming calls 5. Thinking about design mathematically 6. Interactions define behavior of app and shape of our relationship w/ real world 7. Lineage of phones inheriting from PCs not phones a. Still desktop w/ icons b. How far can AR go if stands in silos of apps that require its own app to be downloaded i. Pull vs. push ii. How to push AR info to ppl w/o app c. Single AR key broker vs. open vs. secure i. Need cheaper signals to do more expensive operations like vision recognition d. CV is advancing fast, but app model is broken e. Wii -> Kinect transition to naturalness f. Problem of the vanishing physical i. Kindle books getting removed from your shelf on copyright violations ii. Book metaphor vs. online service metaphor iii. What of what we produce is real vs not iv. 15th century books still look great v. is our current product ephemeral? vi. Embodied objects vs. not VII. Helen Papagiannis talk @arstories a. Augmented reality as a new medium for storytelling b. Always build a good ship c. Moonshot d. Reveal e. Delight f. Engage g. Make h. Reimagine i. Use tools to change the rules j. New planet k. Dreamer l. Emotional journey m. Iterative n. Retention o. Engrossing p. Curiosity q. Wonderment s. Make mistakes faster t. @MarsCuriosity: Roads? Where I’m going, I don’t need roads. u. The Future Belongs to the Curious video v. Ask questions
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My third Malcolm Gladwell in a row (and last for now)! I enjoyed his latest What the Dog Saw, which is a collection of many of his published New Yorker articles, all in one book. The book discussed psychology, children, war, politics, dogs (of course), and many other subjects and sub-cultures. I liked how he was able to integrate himself into different communities, get a "flavor" for them and share that flavor with his readers succinctly, taking away broader lessons. There were some connections between this book and Outliers for sure, and it was nice to read them in succession to be able to catch those. Overall, the book reveals a lot of non-intuitive results and poses some interesting questions. I felt after reading some of the stories that I wished they could be expanded on much more than he did, but on the flip side, it was nice to get a bit of subject matter variety in one work. I recommend this book for people who want to understand dogs and geniuses, as I thought those two subjects were handled superbly. Below are my notes and takeaways on each sub-article. Preface
Pitchmen for kitchen appliances
Open secrets: Enron
Late bloomers: why we equate genius with precocity
Talent myth: is it overrated
The new boy network: what job interviews really tell us
Troublemakers: pit bulls teach us about crime
On to the next one! Tipping Point was good, but I enjoyed Outliers by Malcolm Gladwell even more. It delved into the stories of rare cases of success in a number of fields -- lawyers, entrepreneurs, health, pilots -- and showed that success is much less a factor of individual freak talent and much more a factor of being in the right place at the right time and in the right community. Yes, individual talent and IQ matter, but only to a minimal extent; once they're above a certain minimal threshold, it's about other factors much more. Those other factors are individual hard work (10,000 hours of practice) and being in the right situation. The amazing statistics the book exposed about the birth dates of athletes and famous people were really interesting and showed that success is much more about being born in the right month and year than we expect. Intro
Part 1 opportunity Ch 1 Matthew effect
Ch 2: 10000 hour rule
Ch 3 troubled geniuses part 1
Ch 4 the trouble with geniuses part 2
Ch 5 three lessons of joe
Part 2 legacy Ch 6 Kentucky die like a man like your brother did
Ch 8 rice paddies and math tests
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