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Readings and musings

Notes on Anxious Generation by Jonathan Haidt

7/28/2024

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A number of my friends from college and fellow parents all recently recommended  ​Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness by Jonathan Haidt, and I just finished reading it. It was eye-opening and scary. It reinforces many things I've read and learned elsewhere about the importance of minimizing screen time and social media, especially for growing kids. I like the concrete ideas of things parents can do now and the sample activities and neighborhood events people can organize.

My main notes and takeaways are below. This seems like very important reading for any fellow parent of kids 5 to 18 and beyond.

​Introduction
Social media
Decline of free play
Play based vs phone based childhood
Overprotection in real world and underprotection in virtual world
Reforms
No smartphones before high school (flip phone is ok but no texting or internet)
No social media before 16
Phone free schools and no smart watches
Far more unsupervised play

Part 1 a tidal wave

1 the surge of suffering
Rising mental illness among kids after 2010
Lose child to devices or have them feel socially isolated

Part 2 the backstory: decline of play based childhood

2 what children need to do in childhood
Kids grow fast then slow then fast
Slow growth childhood
Childhood extended to give kids chance to learn from society
Cultural apprenticeship
Motivation for free play, attunement, social learning
Experience not info is the key to emotional development 
Best play when child led and involving sole risk
Attunement practice through play and turn taking
Imprinting during critical period age 9 to 15

3 discover mode and the need for risky play
Discover mode vs defend mode
Kids are anti fragile. Need to experience stress to get stronger. 
Need risky play usually outdoors and not organized by adults
Fearful parenting and being overly restrictive and spending more time with kids than they spend with friends 

4 puberty and the blocked transition to adulthood
Humans need wide variety of social experiences
Safetyism is experience blocker
Need stressful experience tha has risk of causing harm
Playground conflicts important 
Rites of passage
13 years old to see movie alone in theater
16 to drive
18 adult
Even year birthdays from 6 to 18 linked to freedoms and responsibilities
6: family responsibility: small list of chores and small weekly allowance dependent on completing the chores
8: local freedom: can play and hang out with friends without adult supervision and can run local errands but not given smart phone but can get phone or watch which can call or text small group of known people
10: age of roaming: can roam more widely, can go to friends, can get flip phone with no apps or internet. Spend time in person
12: age of apprenticeship: find adult mentors besides parents, more chores or work for neighbors; more time with relatives who aren’t parents 
14: working for pay or team, first smart phone 
16: can drive and get social media accounts
18: voting, jobs
21: full adult

Part 3 the great rewiring: rise of phone based childhood 

5 four foundational harms: social deprivation, sleep deprivation, attention fragmentation, addiction
Variable ratio reward schedule
Arrival of phone based childhood around 2010 with App Store 
Advertising driven apps optimizing eyeball time
Kids couldn’t take tv with them
Social media
Social deprivation
Drop sharp in time with friends
Parents also distracted by phones
Sleep deprivation
Preteens need 9 hours per night and teens 8
Stop social media and phone use at 9
Attention fragmentation 
Notifications throughout day from phone
Phone free schools
Mere presence of phone in same room worsens performance
Addiction 
Dopamine
Hooked model: trigger, action, variable reward, investment

6 why social media harms girls more than boys
Girls use social media more than boys
Girls more affected by visual social comparison
Tuning apps
Girls aggression is more relational
Agency (boys) vs communion (girls)

7 what is happening to boys
Video games and adult content
Boys feel helpless
Girls have internalizing disorders and boys normally externalizing disorders but recently boys having similar disorders as girls due to withdrawing from physical world
Boys pulling away from risk outdoors
Video game impact mixed
Lacking community and friends
Failure to launch

8 spiritual elevation and degradation
3 axes of social space: hierarchy, closeness, divinity
Some actions more sacred and some more base
Spiritual practices improve well being
Shared sacredness
Powerful connected experiences
Being and moving together in rituals
Sharing food together
Stillness, silence, focus, mindfulness, meditation 
Transcending self
Awe shifts us out of default mode network of thinking of self
Be slow to anger and quick to forgive
Awe walk to appreciate nature, music

Part 4 collective action for healthier childhood 

9 preparing for collective action
Voluntary coordination
Wait until 8th grade pledge
Ideally wait until at least 9th
Phone lockers at schools 
Let Grow org
Online supplement anxiousgeneration.com

10 what governments and tech companies can do now
Race to the bottom
Make privacy default 
Should raise age of online adulthood to 16
Facilitate age verification
Phone free schools. Lockers for phones. 
Stop punishing parents for giving kids some independence
Reasonable childhood independence laws
Encourage more play in schools
Design and zone public space with children in mind
Play streets, block parties, no cars on school block an hour before and after to encourage play and mingling

11 what schools can do now
Phone free schools
For entire school day
Phone locker
More free play
Longer recess with less adult intervention
Open playground 30 min before school starts
Offer play club for a few days per week after school
Let grow project
Project for kids to do to be independent
Better recess and playgrounds
Fewer rules
Give recess before lunch
Adventure playground for imaginative play
Loose parts to move around
Natural settings
Reduce rules and increase trust
Re-engage boys
Vocational training
Male teachers

12 what parents can do now
Gardener vs carpenter analogy for parenting
Give kids nurturing space and leave alone to flourish
Ages 0-5
More and better experience in real world
Let kids help out around house
Don’t split attention with phone
Less experience with screens
Ages 6-13
Practice letting kids out of sight
Encourage sleepovers without phone and don’t micromanage
Encourage walking to school in a group
After school is for free play not enrichment activities
Drive to 5: drop off kid 5 min from school then they walk rest of way
Join play club to play at each others houses
Camping
Sleep away camp in nature with no devices
Child friendly playborhoods
Invite kids in neighborhood to your yard and put toys out and make it a regular thing
Less and better behavior on screens
Maximize sleep and in person activities
Digital sabbath weekly
Screen free week yearly
Delay social media accounts until 16
Ages 14-18
Use more modes of transportation 
Hang out with friends in third place
Rely more on them at home
Run errands
Find part time job
Help younger kids
Exchange program
American exchange project
American field service
Spend more time in nature
Outward bound
Good evening routine with no phone

Conclusion bring childhood back to earth
Speak up
Let grow
Outside play
Fair play

References
Free range kids 
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