The focus of "d.thinking" is about learning from the world and people around you (instead of inside your head), primary observation and interviewing, and very rapid prototyping and iterating. The course itself followed these principles, focusing on learning by doing and minimizing lectures (with lectures ALSO focusing on showing rather than telling).
At the d.school, there were about 20 coaches who worked closely with five-person student teams on an intensive project (redesigning the airport ground experience for jetBlue!). Getting a "backstage pass" through TSA and interviewing real people at SFO was an awesome way to learn "empathy," the first stage of the design process. And each team took the project in a different direction, culminating with full prototype testing and storytelling demonstrations to jetBlue VPs on day 3.
The entire experience was fun and engaging, and the staff was awesome. I learned a lot and got the chance to meet and get to know some really smart and friendly people from around the world.
What's really amazing is that the d.school offers all their materials and methods online for free (Creative Commons licenses). Sort of like the Coursera effort that Stanford spearheaded, it's clear the university cares about spreading knowledge and improving the state of "design thinking" for everyone.
Below are my notes on Day 1 (blog posts about following days forthcoming). I plan to do my part to spread design thinking by promoting the methods and running an event or two to expose people to the methodology around Southern California. Let me know if you're interested in learning with me!
Intro to Design Thinking (Gift Giving exercise)
a. Step 1: interview
b. Step 2: dig deeper
i. Just ask why
ii. Tell me more
iii. If you can get your partner to cry, it’s good (therapists on staff)
iv. Great design fueled by emotion
v. Not incremental design; new territory
vi. Go into tough territory w/ questions
c. Reframe the problem
d. Step 3: capture findings
i. Needs/goals and wishes
1. Use verbs (not solutions)
2. Insights
a. Trust instincts
e. Step 4: take a stand w/ a POV
i. REFRAME
ii. Not just gift giving
iii. Get off reservation
iv. New subjects
f. Ideate: generate alternatives to test
g. Step 5: sketch at least 5 radical ways to meet your user’s needs
i. No words, #s
ii. Crappy sketches
iii. Quantity over quality
iv. Record of 17 sketches in 5 min in some class
h. Step 6: share your solutions & capture feedback
i. Another learning/empathy step
i. Iterate based on feedback
j. Step 7: reflect & generate a new solution
k. Build and test
l. Step 8: build your solution
i. Not just small version
ii. All about physical experience
iii. Let your prototype go
1. Let go of it physically
2. Let go of it emotionally
3. Let it be destroyed, misused by partner
4. It’s just a tool to enable more learning of partner
m. Step 9: share your solution and get feedback
i. What worked
ii. What could be improved
iii. Questions
iv. Ideas
n. What feels like to be so lo-fi?
o. Debrief
i. Brag on your user
ii. Brag on your designer
p. Emotional catharsis: throwing away your prototype
Empathy in Field
c. Best to draw sketches of what you see around you, not just notes
d. Debrief lecture
i. Empathy map
1. Say
2. Think
3. Do
4. Feel
ii. Unpacking onto empathy map: put post-its from stories you observed
1. As put up post-it, say it out loud
iii. Observe: broad
iv. Define: narrow, reframe as no one has done before
v. Talk to people THEN define the problem
vi. Go after the harder challenge when offered
e. POV: user, needs, insight
i. Insight: what did you notice that no one noticed
ii. Choose the hard route
iii. When choosing a milkshake flavor, just choose some milkshake flavor then will know if it feels right
Takeaways from Day 1
i. Lean into it
ii. Don’t jump to conclusion, reframe problem
iii. Stories, details, don’t generalize
iv. Beginner’s/child’s mind
v. Freedom to not have agenda
vi. Ask why and repeat
vii. Moveable furniture rocks

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