Introduction
- Transaction analysis
- Stroking: recognition one person gives another, essential for physical and psychological health
- Ego states: Parent, Child, Adult
- Game analysis: con + gimmick = response -> switch -> payoff
Transactional analysis
- Complementary vs. crossed transactions (ego state combos)
- Procedures
- Rituals
- Pastimes
Games
- Thesis
- Aim
- Roles
- Dynamics
- Examples
- Paradigm
- Moves
- Advantages: internal psychological, external psychological, internal social, external social, biological, existential
- Alcoholic (how bad I've been, self-castigation)
- Debtor, Try and Collect, Creditor, Try and Get Away With It (Why Does This Always Happen To Me)
- Kick Me
- Now I've Got You, You SOB
- See What You Made Me Do
Marital games
- Corner
- Courtroom
- Frigid Woman
- Harried (Housewife)
- If It Weren't For You
- Look How Hard I've Tried
- Sweetheart
Party games
- Ain't It Awful (gossip)
- Blemish
- Schlemiel
- Why Don't You -- Yes But
Sexual games
- Let's You And Him Fight
- Perversion
- Rapo/Kiss Off
- The Stocking Game
- Uproar
Underworld games
- Cops and Robbers
- How Do You Get Out Of Here
- Let's Pull A Fast One On Joey
Consulting room games
- Greenhouse (psychiatry)
- I'm Only Trying To Help You
- Indigence
- Peasant
- Psychiatry
- Stupid
- Wooden Leg (plea of insanity)
Good games
- (Benefits outweigh costs of complexity of motivations.)
- Busman's Holiday
- Cavalier
- Happy To Help
- Homely Sage
- They'll Be Glad They Knew Me
Significance of games
- Passed on from generation to generation
- Raising children = teaching them what games to play
- People pick as friends people who play the same games.
- Though they serve various functions, better to communicate in Adult-Adult ego states and avoid games (though very difficult)
- Autonomy: awareness, spontaneity, intimacy (hard to escape patterns learned in childhood from interactions with parents and games but can be liberating)

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